Sessions

Meet the talks!

Let's use Spring Boot to build games, because why not?

Alexander Chatzizacharias - jDriven

If you work on enterprise grade microservices on the JVM, you have undoubtedly heard of Spring Boot. Most developers see it as the reliable backbone of enterprise software. It is stable, predictable, and safe. But what if we took all those conventions and threw them out the window? What if we repurposed the IoC container, event listeners, and bean lifecycles to reveal what Spring Boot was always meant to be? A game development framework!

Join Alexander as he attempts to deconstruct and demystify the Spring ecosystem by forcing it to do things it was definitely not designed for. We are not talking about simple text adventures here. We are talking about building complex, real-time games like a Terraria clone or a souls-like RPG, all powered by the same annotations you use for your day job.

This session explores what happens when you learn technologies by breaking them. Whether you are a Spring veteran or a newcomer, this talk offers a fresh perspective on the tools you use every day. You will leave with a better understanding of how Spring Boot works under the hood and the inspiration to build something completely unnecessary, just because you can. Come for the absurdity, stay for the laughs, and see what happens when you strip away conventions and best practices in the pursuit of a wild idea.